Kingdom Rush Frontiers is the second game in the Kingdom Rush sereis, this time taking place in the far off land of...The Frontier? They never actually say, so, yeah, just the Frontier.
Because Kingdom Rush is a game that can be completed in under ten, or maybe even five hours, this will be a short review. It did start off life as a flash game, after all. Now look at it, on the Nintendo Switch and everything. all grown up!
Uh, anyway. its a tower defense game, as are all of them, and keeps the four main towers and gameplay from the previous game you know and love. The only addition are heros, which actually appeared in this game first and then were added to the previous first game retroactively. In this game, heros level up across the various stages or maps you bring them on, and gain experience slower, but you can upgrade them as they gain levels between each stage or map.
The story is, again, "You hero, Wizard trying to summon ancient evil, you kill!" so it's nothing really to write home about. But the graphics are nice to look at, easy to run on even the worst computer, and tells you what to know at a glance, eg, each tower has a distinctive look to it.
As you might expect from the top image, the locations you go to are desert and jungle flavored, and so are the various towers looks and 'elite' towers that basic towers can upgrade to once level 3. An example of one is the Necromancer tower, an level 4 elite tower for the mage tower.
The stages across the game almost all have at least one thing that is unique to them, meaning you need to adapt to each stage a little, instead of each stage being the same old. My favorite is when you have to save a princess from being tossed into a volcano, while also fending waves of cannibalistic tribesmen.
I adored Kingdom Rush, and I think Frontiers is my favorite in terms of gameplay and the like. But my favorite overall will have to go to the prequel of the series, which we will cover next week. For now, so long.
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