We've all been fooled by games before, lulled into a thinking that a game would be good, or downright lied to. Well, here is a list of the ones I've encountered, and to warn you of there siren song.
In case your wondering why I don't have any MMOs on here, it's because most are disappointing because of lack of content and bugs, which are fixed in about three or size months, so I don't count them.
#5: Darkvoid:
This is a textbook case of game disappointment. For those of you who have no idea what I'm talking about, Darkvoid is a first person shooter that took the two dimension duck-and-cover first person shooter and added a second dimension.
However, they didn't take advantage of it. While you do have a jetpack, and can take to the air anytime, but you can't hover properly. You can go faster then a jet, but you can't hover? Basically, you'll either use your jetpack to jump up to towers, or to fight aircraft, and that's it, because that's all it can do.
Another new feature is vertical cover, which is what you think it is, a cover system, but on a cliff or building size. And if you think that being attacked from above and the front sounds challenging, well, the two cover systems are always separate. Which is a shame, because some levels in the game could use the two cover systems.
The plot isn't that bad either, although it's rushed because of the short game. What ruins it is that during the loading screens they tell you important plot points! It's just...I mean...come on!
I don't encounter many computer bugs, but others have encountered numerous bugs in Darkvoid, and I myself have encountered a game breaking bug.
This game is still fun, but it disproves the saying that the sky is the limit, instead saying that the limit is somewhere in the first floor ceiling.
#4:Genesis Rising:
I have not played the full game, but I have completed the demo, and that was enough to make me depressed. Genesis Rising is a Real Time Strategy game, in space! The main feature of it was that you could customize all your units, turning a normal fighter into a missile boat, a tank, or an anti-armor unit. I had hopes that this feature would be implemented into Supreme Commander 3, but, nooo, what they did was take a general unit and make it MORE generalized.
The idea behind specializing ships is that all the ships you have are alive, and putting genes in them gives them new weapons, armor, upgraded health, or special abilities. Blood is the resource, and that, and genes, are gained by consuming dead ships. This means that winning and losing battles is much more important then usual.
Or at least it would be, if you didn't start off near a huge blood bank, which means you never run out of resources, and genes are dirt cheap to make. In fact, so are ships, and you'll spend at least 15 seconds to outfit each ship, which will die in about five. And when you do outfit a ship, it's maximum health increases, but it doesn't heal, so you have to heal them, which is more complicated then it sounds, and means if there's a sneak attack, your screwed. And yeah, you get a cookie if you've guessed you can't save gene groups to save time outfitting ships.
This is a bad game, you spend so much time, with no real reward. Just like real life!
#3: Empire Earth 3:
Empire Earth 1 and 2 are good RTS games, and although you could argue that 2 isn't a real sequel to 1, but everyone agrees that Empire Earth 3 has nothing to do either of them.
Empire Earth 1 and 2 had different gameplay, but followed the style of choosing a civilization, and upgrading it from the stone age into the future! Both had standard RTS gameplay, expect for Empire Earth 2, which added weather. Empire Earth 2 left out some gameplay from 1, but had more units, civilizations, and ages then 1.
Empire Earth 3 had only three civilizations, less then two dozen units for each, and five ages. Before you say that alot of good RTS games only have three races, Empire Earth 2 had you pick one region of four, and then a civilization. This meant you had four different types of gameplay, with different subtypes.
Empire Earth threes units also keep on saying "funny" things, and I don't care if you found them funny or not, it gets annoying because every time you select them, they say it! This, along with the cartoony graphics make this is more like My First RTS, rather then the latest game in a great series.
Yeah, this game took the well developed Empire Earth series, ripped out the basics, and said "It's the same thing, right?"
#2:Gears Of War:
I'm sorry, but this game was hailed as the best FPS of the year, and what did I get? A THIRD PERSON SHOOTER. I'll wait for you to read that again. After getting over that shock, I cleaned my glasses, only to realize that the grit was actual part of the game.
The graphics are pretty good, but everything is a shade of gray, and the models looks ridiculous. The marines have speakers on there chest, wear bandannas instead of helmets, and have muscles so large that I burst out laughing when I first saw them. The weapons and vehicles aren't much better, I mean, a chainsaw bayonet? That's more like a parody of a weapon then a actual weapon!
The monsters are beyond generic, and yes, the monster in the picture looks pretty cool, but he appears in only one chapter, and the only other cool monster is at the end. The average enemys, called the locust are humanoid mole things.
And no, you never get any back story, your just thrown into the fighting. Which makes sense, considering that's the only plot. Go someplace, fight, go someplace, fight, etc, etc.
The gameplay is just boring too. It involves taking cover instead of the normal running around and shooting, which is fine, my favorite game series, Mass Effect, uses the same system. But, somehow they made it so boring, it's a chore to play the game. Why? Two words: Artificial Intelligence. Your team mates are stupider then headless chickens, quite often sitting around and doing nothing, or shooting you. The enemy isn't much better, but they make up for it with an INSANE amount of health, you can upload a full clip into them and they won't die! All this means is that all you do is trade fire back and forth until one of you dies, slowing a fast paced game to a crawl.
Seriously, why do people like this? why? why!? WHY!
#1:Spore(Oh, what a shock):
Every single list of disappointing games has this as number 1. And why shouldn't they? This game was marketed as five games in one, albeit with less detail, with near complete customization of the game, it was called Sim-everything at the start.The game would start with a microscopic organism, which you would create, and play around until you got enough DNA points to leave the Cell stage, and enter the Creature stage. Here you makes nest, prtoct your territory, and evolve until you reach the tribal stage. Once you reached that, you stop evolving your creature physically and starting creating your tribe mentality and social structure. You even created the buildings and there clothes, and assigned jobs to members. Next was the city stage, which was cut, but it was a more in depth version of the civilization stage, which was where your tribe ruled the planet! You got to develop your creatures culture and technology even more, until you went to space, which was the final stage, and where you met and interacted with different races, which other players had made, and acted like how they were played.
If that wasn't awesome enough, the graphics were relatively realistic, and the movement was really realistic. They moved as if they had been personally coded individually, which was extremely impressive. Depending on where you put a creature part, they would move differently, for example, the creatures in the image attack with their tail, but a creature with a weapon on its leg would attack with its leg, possibly by rearing and stomping.
This sounds awesome! How could it go wrong?
Well... Spore was never released. Maxis released another game similar to it, but it wasn't.
What was released was a short, crappy, game that couldn't even be considered a kids game, doing so would be insulting a mentally disabled toddlers intelligence.
First off, the realistic movement and look has been removed, to the point where even cells have googly eyes, and the creature animations were awfully. In Spore, the creators allowed you to change both appearance and game mechanics, but this Spore-ripoff made it so you could only affect how things looked, and even then, you could only make cartoon things, unless your really good.
In the Cell stage, with you create your Beanie baby, I mean, your cell, with a mere nine parts and no control over how the cells body looks like. In Spore, you could add limbs to your cell. Oh, and you can't share your cells. Spore-ripoff is built around sharing creations, and you can't share cells? really?
In the creature stage, it's just the same as the cell stage, expect you have more parts, but considering only half a dozen parts have good stats, all the campaign creatures look the same. Oh, and the only thing you can do is fight creatures or socialize creatures, which the only way to win, is to have better parts, or be more evolved. Yeah, skill has nothing to do with it. NPC creatures also don't do anything! They sit on there nests and wait for you to come along, and designers have said that they had problems with creature wandering around, such as predators killing them all, or leaving to find food, to which my reply is, BE A BETTER DESIGNER!
In the tribal stage, their is only one resource, and you don't affect the social structure of your tribe, or design your buildings. You do design clothes, but its a crappy system, for several reasons, like skin and clothe color are one and the same, and you can only really add helmets and knee pads. This, and the civilization stage, are even more simplified RTS games then Empire Earth 3.
The Space stage is AWFUL. Almost every single system has a sentient species in it, and new species keep on appearing all the time, and there's only one ship your species has, which is the players ship.
People say, "Oh, don't treat it like a game, treat it like a Lego set." I have two things to say to that, One: This was marketed as a game, so I'm going to treat it like a game. Two: You can play with Legos afterwards, but you can't with this. And...and...
I can't do it anymore. Too depressing. I'm going to go slit my wrists.
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